static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.Experimental.Rendering.ShaderPassName o; if (argc == 2) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.Experimental.Rendering.ShaderPassName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc <= 2) { o = new UnityEngine.Experimental.Rendering.ShaderPassName(); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
#pragma warning restore 414 public DrawRendererSettings(Camera camera, ShaderPassName shaderPassName) { rendererConfiguration = RendererConfiguration.None; flags = DrawRendererFlags.EnableInstancing; m_OverrideMaterialInstanceId = 0; m_OverrideMaterialPassIdx = 0; fixed(int *p = shaderPassNames) { for (int i = 0; i < maxShaderPasses; i++) { p[i] = -1; } } fixed(int *p = shaderPassNames) { p[0] = shaderPassName.nameIndex; } rendererConfiguration = RendererConfiguration.None; flags = DrawRendererFlags.EnableInstancing; InitializeSortSettings(camera, out sorting); }
public DrawRendererSettings(CullResults cullResults, Camera camera, ShaderPassName shaderPassName) { this._cullResults = cullResults.cullResults; this.shaderPassName = shaderPassName; this.rendererConfiguration = RendererConfiguration.None; this.flags = DrawRendererFlags.EnableInstancing; this.inputFilter = InputFilter.Default(); DrawRendererSettings.InitializeSortSettings(camera, out this.sorting); }
public void SetShaderPassName(int index, ShaderPassName shaderPassName) { if (index >= maxShaderPasses || index < 0) { throw new ArgumentOutOfRangeException("index", string.Format("Index should range from 0 - DrawRendererSettings.maxShaderPasses ({0}), was {1}", maxShaderPasses, index)); fixed(int *p = shaderPassNames) { p[index] = shaderPassName.nameIndex; } }
public unsafe void SetShaderPassName(int index, ShaderPassName shaderPassName) { if (index >= DrawRendererSettings.maxShaderPasses || index < 0) { throw new ArgumentOutOfRangeException("index", string.Format("Index should range from 0 - DrawRendererSettings.maxShaderPasses ({0}), was {1}", DrawRendererSettings.maxShaderPasses, index)); } fixed(int *ptr = &this.shaderPassNames.FixedElementField) { ptr[(IntPtr)index * 4] = shaderPassName.nameIndex; } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.ShaderPassName o; System.String a1; checkType(l, 2, out a1); o = new UnityEngine.Experimental.Rendering.ShaderPassName(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public unsafe DrawRendererSettings(Camera camera, ShaderPassName shaderPassName) { this.rendererConfiguration = RendererConfiguration.None; this.flags = DrawRendererFlags.EnableInstancing; this.m_OverrideMaterialInstanceId = 0; this.m_OverrideMaterialPassIdx = 0; fixed(int *ptr = &this.shaderPassNames.FixedElementField) { for (int i = 0; i < DrawRendererSettings.maxShaderPasses; i++) { ptr[(IntPtr)i * 4] = -1; } } fixed(int *ptr2 = &this.shaderPassNames.FixedElementField) { *ptr2 = shaderPassName.nameIndex; } this.rendererConfiguration = RendererConfiguration.None; this.flags = DrawRendererFlags.EnableInstancing; DrawRendererSettings.InitializeSortSettings(camera, out this.sorting); }
public ShaderPassName(string name) { this.nameIndex = ShaderPassName.Init(name); }