// Use this for initialization void Start() { StockMatch match = FindObjectOfType <StockMatch>(); criteria = match.GetPlayerData(index); display = GetComponent <Text>(); }
void Update() { if (_stockMatch != null) { return; } _stockMatch = FindObjectOfType <StockMatch>(); if (_stockMatch != null) { _stockMatch.StockChanged += Refresh; Refresh(); } }
/// <summary> /// Unity Callback. Called before the object's first frame. /// </summary> void Start() { _stockMatch = FindObjectOfType <StockMatch>(); DisableCheck(); }