static public int get_disposed(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.RenderPipeline self = (UnityEngine.Experimental.Rendering.RenderPipeline)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.disposed);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Render(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.RenderPipeline          self = (UnityEngine.Experimental.Rendering.RenderPipeline)checkSelf(l);
         UnityEngine.Experimental.Rendering.ScriptableRenderContext a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Camera[] a2;
         checkArray(l, 3, out a2);
         self.Render(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }