static public int get_disposed(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipeline self = (UnityEngine.Experimental.Rendering.RenderPipeline)checkSelf(l); pushValue(l, true); pushValue(l, self.disposed); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Render(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPipeline self = (UnityEngine.Experimental.Rendering.RenderPipeline)checkSelf(l); UnityEngine.Experimental.Rendering.ScriptableRenderContext a1; checkValueType(l, 2, out a1); UnityEngine.Camera[] a2; checkArray(l, 3, out a2); self.Render(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }