public RenderGraphLogIndent(RenderGraphLogger logger, int indentation = 1) { m_Disposed = false; m_Indentation = indentation; m_Logger = logger; m_Logger.IncrementIndentation(m_Indentation); }
public virtual void LogRelease(RenderGraphLogger logger) { }
public virtual void LogCreation(RenderGraphLogger logger) { }
public override void LogRelease(RenderGraphLogger logger) { logger.LogLine($"Released Texture: {desc.name}"); }
public override void LogCreation(RenderGraphLogger logger) { logger.LogLine($"Created Texture: {desc.name} (Cleared: {desc.clearBuffer})"); }
public override void LogRelease(RenderGraphLogger logger) { logger.LogLine($"Released ComputeBuffer: {desc.name}"); }
public override void LogCreation(RenderGraphLogger logger) { logger.LogLine($"Created ComputeBuffer: {desc.name}"); }
public abstract void LogResources(RenderGraphLogger logger);