public RenderGraphLogIndent(RenderGraphLogger logger, int indentation = 1)
        {
            m_Disposed    = false;
            m_Indentation = indentation;
            m_Logger      = logger;

            m_Logger.IncrementIndentation(m_Indentation);
        }
예제 #2
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 public virtual void LogRelease(RenderGraphLogger logger)
 {
 }
예제 #3
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 public virtual void LogCreation(RenderGraphLogger logger)
 {
 }
예제 #4
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 public override void LogRelease(RenderGraphLogger logger)
 {
     logger.LogLine($"Released Texture: {desc.name}");
 }
예제 #5
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 public override void LogCreation(RenderGraphLogger logger)
 {
     logger.LogLine($"Created Texture: {desc.name} (Cleared: {desc.clearBuffer})");
 }
예제 #6
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 public override void LogRelease(RenderGraphLogger logger)
 {
     logger.LogLine($"Released ComputeBuffer: {desc.name}");
 }
예제 #7
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 public override void LogCreation(RenderGraphLogger logger)
 {
     logger.LogLine($"Created ComputeBuffer: {desc.name}");
 }
예제 #8
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 public abstract void LogResources(RenderGraphLogger logger);