static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Director.PlayableGraph o; o = new UnityEngine.Experimental.Director.PlayableGraph(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
private static object InternalCreateScriptPlayable(ref PlayableGraph graph, ref PlayableHandle handle, Type type) { return(PlayableGraph.INTERNAL_CALL_InternalCreateScriptPlayable(ref graph, ref handle, type)); }
internal static extern int InternalPlayableCount(ref PlayableGraph graph);
public void Stop() { PlayableGraph.InternalStop(ref this); }
internal static extern bool InternalIsDone(ref PlayableGraph graph);
private static extern bool IsValidInternal(ref PlayableGraph graph);
private static extern void INTERNAL_CALL_InternalGetRootPlayable(int index, ref PlayableGraph graph, ref PlayableHandle handle);
internal static extern void InternalEvaluate(ref PlayableGraph graph, float deltaTime);
public void Disconnect(PlayableHandle playable, int inputPort) { PlayableGraph.DisconnectInternal(ref this, ref playable, inputPort); }
private static extern bool INTERNAL_CALL_ConnectInternal(ref PlayableGraph graph, ref PlayableHandle source, int sourceOutputPort, ref PlayableHandle destination, int destinationInputPort);
private static bool ConnectInternal(ref PlayableGraph graph, PlayableHandle source, int sourceOutputPort, PlayableHandle destination, int destinationInputPort) { return(PlayableGraph.INTERNAL_CALL_ConnectInternal(ref graph, ref source, sourceOutputPort, ref destination, destinationInputPort)); }
public bool Connect(Playable source, int sourceOutputPort, Playable destination, int destinationInputPort) { return(PlayableGraph.ConnectInternal(ref this, source.handle, sourceOutputPort, destination.handle, destinationInputPort)); }
private static extern void DestroyInternal(ref PlayableGraph graph);
public void Destroy() { PlayableGraph.DestroyInternal(ref this); }
private static extern object INTERNAL_CALL_InternalCreateScriptPlayable(ref PlayableGraph graph, ref PlayableHandle handle, Type type);
private static extern void INTERNAL_CALL_InternalDestroySubgraph(ref PlayableGraph graph, ref PlayableHandle playable);
public void Evaluate([DefaultValue("0")] float deltaTime) { PlayableGraph.InternalEvaluate(ref this, deltaTime); }
private static void DisconnectInternal(ref PlayableGraph graph, ref PlayableHandle playable, int inputPort) { PlayableGraph.INTERNAL_CALL_DisconnectInternal(ref graph, ref playable, inputPort); }
internal static void InternalGetRootPlayable(int index, ref PlayableGraph graph, ref PlayableHandle handle) { PlayableGraph.INTERNAL_CALL_InternalGetRootPlayable(index, ref graph, ref handle); }
private static extern void INTERNAL_CALL_DisconnectInternal(ref PlayableGraph graph, ref PlayableHandle playable, int inputPort);
public bool IsValid() { return(PlayableGraph.IsValidInternal(ref this)); }
public void DestroyPlayable(PlayableHandle playable) { PlayableGraph.InternalDestroyPlayable(ref this, ref playable); }
internal static extern void InternalCreate(ref PlayableGraph graph);
public void DestroyOutput(ScriptPlayableOutput output) { PlayableGraph.InternalDestroyOutput(ref this, ref output.m_Output); }
public void Play() { PlayableGraph.InternalPlay(ref this); }
private static extern void InternalDestroyOutput(ref PlayableGraph graph, ref PlayableOutput output);
internal static extern void InternalStop(ref PlayableGraph graph);
public void DestroySubgraph(PlayableHandle playable) { PlayableGraph.InternalDestroySubgraph(ref this, playable); }
private static void InternalDestroySubgraph(ref PlayableGraph graph, PlayableHandle playable) { PlayableGraph.INTERNAL_CALL_InternalDestroySubgraph(ref graph, ref playable); }
private static extern bool INTERNAL_CALL_InternalCreatePlayable(ref PlayableGraph graph, ref PlayableHandle handle);