static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.PlayableGraph o;
         o = new UnityEngine.Experimental.Director.PlayableGraph();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 private static object InternalCreateScriptPlayable(ref PlayableGraph graph, ref PlayableHandle handle, Type type)
 {
     return(PlayableGraph.INTERNAL_CALL_InternalCreateScriptPlayable(ref graph, ref handle, type));
 }
Пример #3
0
 internal static extern int InternalPlayableCount(ref PlayableGraph graph);
Пример #4
0
 public void Stop()
 {
     PlayableGraph.InternalStop(ref this);
 }
Пример #5
0
 internal static extern bool InternalIsDone(ref PlayableGraph graph);
Пример #6
0
 private static extern bool IsValidInternal(ref PlayableGraph graph);
Пример #7
0
 private static extern void INTERNAL_CALL_InternalGetRootPlayable(int index, ref PlayableGraph graph, ref PlayableHandle handle);
Пример #8
0
 internal static extern void InternalEvaluate(ref PlayableGraph graph, float deltaTime);
Пример #9
0
 public void Disconnect(PlayableHandle playable, int inputPort)
 {
     PlayableGraph.DisconnectInternal(ref this, ref playable, inputPort);
 }
Пример #10
0
 private static extern bool INTERNAL_CALL_ConnectInternal(ref PlayableGraph graph, ref PlayableHandle source, int sourceOutputPort, ref PlayableHandle destination, int destinationInputPort);
Пример #11
0
 private static bool ConnectInternal(ref PlayableGraph graph, PlayableHandle source, int sourceOutputPort, PlayableHandle destination, int destinationInputPort)
 {
     return(PlayableGraph.INTERNAL_CALL_ConnectInternal(ref graph, ref source, sourceOutputPort, ref destination, destinationInputPort));
 }
Пример #12
0
 public bool Connect(Playable source, int sourceOutputPort, Playable destination, int destinationInputPort)
 {
     return(PlayableGraph.ConnectInternal(ref this, source.handle, sourceOutputPort, destination.handle, destinationInputPort));
 }
Пример #13
0
 private static extern void DestroyInternal(ref PlayableGraph graph);
Пример #14
0
 public void Destroy()
 {
     PlayableGraph.DestroyInternal(ref this);
 }
Пример #15
0
 private static extern object INTERNAL_CALL_InternalCreateScriptPlayable(ref PlayableGraph graph, ref PlayableHandle handle, Type type);
Пример #16
0
 private static extern void INTERNAL_CALL_InternalDestroySubgraph(ref PlayableGraph graph, ref PlayableHandle playable);
Пример #17
0
 public void Evaluate([DefaultValue("0")] float deltaTime)
 {
     PlayableGraph.InternalEvaluate(ref this, deltaTime);
 }
Пример #18
0
 private static void DisconnectInternal(ref PlayableGraph graph, ref PlayableHandle playable, int inputPort)
 {
     PlayableGraph.INTERNAL_CALL_DisconnectInternal(ref graph, ref playable, inputPort);
 }
Пример #19
0
 internal static void InternalGetRootPlayable(int index, ref PlayableGraph graph, ref PlayableHandle handle)
 {
     PlayableGraph.INTERNAL_CALL_InternalGetRootPlayable(index, ref graph, ref handle);
 }
Пример #20
0
 private static extern void INTERNAL_CALL_DisconnectInternal(ref PlayableGraph graph, ref PlayableHandle playable, int inputPort);
Пример #21
0
 public bool IsValid()
 {
     return(PlayableGraph.IsValidInternal(ref this));
 }
Пример #22
0
 public void DestroyPlayable(PlayableHandle playable)
 {
     PlayableGraph.InternalDestroyPlayable(ref this, ref playable);
 }
Пример #23
0
 internal static extern void InternalCreate(ref PlayableGraph graph);
Пример #24
0
 public void DestroyOutput(ScriptPlayableOutput output)
 {
     PlayableGraph.InternalDestroyOutput(ref this, ref output.m_Output);
 }
Пример #25
0
 public void Play()
 {
     PlayableGraph.InternalPlay(ref this);
 }
Пример #26
0
 private static extern void InternalDestroyOutput(ref PlayableGraph graph, ref PlayableOutput output);
Пример #27
0
 internal static extern void InternalStop(ref PlayableGraph graph);
Пример #28
0
 public void DestroySubgraph(PlayableHandle playable)
 {
     PlayableGraph.InternalDestroySubgraph(ref this, playable);
 }
Пример #29
0
 private static void InternalDestroySubgraph(ref PlayableGraph graph, PlayableHandle playable)
 {
     PlayableGraph.INTERNAL_CALL_InternalDestroySubgraph(ref graph, ref playable);
 }
Пример #30
0
 private static extern bool INTERNAL_CALL_InternalCreatePlayable(ref PlayableGraph graph, ref PlayableHandle handle);