/// <summary> /// <para>Disconnects an input from a Playable.</para> /// </summary> /// <param name="right">Playable from which the input will be disconnected.</param> /// <param name="inputPort">Index of the input to disconnect.</param> /// <param name="target"></param> public static void Disconnect(Playable target, int inputPort) { if (!Playable.CheckPlayableValidity(target, "target") || !target.CheckInputBounds(inputPort)) { return; } Playable.DisconnectInternal(target, inputPort); }