private SetInputWeightInternal ( int inputIndex, float weight ) : bool | ||
inputIndex | int | |
weight | float | |
return | bool |
public void SetInputWeight(Playable input, float weight) { Playable.SetInputWeightInternal(ref this, input, weight); }
private SetInputWeightInternal ( int inputIndex, float weight ) : bool | ||
inputIndex | int | |
weight | float | |
return | bool |
public void SetInputWeight(Playable input, float weight) { Playable.SetInputWeightInternal(ref this, input, weight); }