public static TransformSceneHandle BindSceneTransform(this Animator animator, Transform transform) { TransformSceneHandle transformSceneHandle = new TransformSceneHandle(); InternalBindSceneTransform(animator, transform, out transformSceneHandle); return(transformSceneHandle); }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Animations.TransformSceneHandle o; o = new UnityEngine.Experimental.Animations.TransformSceneHandle(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
extern private static void InternalBindSceneTransform([NotNull] Animator animator, [NotNull] Transform transform, out TransformSceneHandle transformSceneHandle);