private Vector3 InternalGetBodyPosition()
        {
            Vector3 result;

            AnimationHumanStream.InternalGetBodyPosition_Injected(ref this, out result);
            return(result);
        }
        private Vector3 InternalGetHintPosition(AvatarIKHint index)
        {
            Vector3 result;

            AnimationHumanStream.InternalGetHintPosition_Injected(ref this, index, out result);
            return(result);
        }
        private Quaternion InternalGetGoalRotation(AvatarIKGoal index)
        {
            Quaternion result;

            AnimationHumanStream.InternalGetGoalRotation_Injected(ref this, index, out result);
            return(result);
        }
        private Vector3 GetRightFootVelocity()
        {
            Vector3 result;

            AnimationHumanStream.GetRightFootVelocity_Injected(ref this, out result);
            return(result);
        }
        private Quaternion InternalGetBodyRotation()
        {
            Quaternion result;

            AnimationHumanStream.InternalGetBodyRotation_Injected(ref this, out result);
            return(result);
        }
        private Vector3 InternalGetGoalPositionFromPose(AvatarIKGoal index)
        {
            Vector3 result;

            AnimationHumanStream.InternalGetGoalPositionFromPose_Injected(ref this, index, out result);
            return(result);
        }
 private static extern void InternalSolveIK_Injected(ref AnimationHumanStream _unity_self);
 private static extern void InternalSetLookAtPosition_Injected(ref AnimationHumanStream _unity_self, ref Vector3 lookAtPosition);
 private static extern void InternalSetHintWeightPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index, float value);
 private static extern float InternalGetGoalWeightRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index);
 private static extern void InternalSetGoalRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, ref Quaternion rot);
 private static extern void InternalGetGoalLocalRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, out Quaternion ret);
 private static extern float GetHumanScale_Injected(ref AnimationHumanStream _unity_self);
 private void InternalSolveIK()
 {
     AnimationHumanStream.InternalSolveIK_Injected(ref this);
 }
 private void InternalSetLookAtEyesWeight(float weight)
 {
     AnimationHumanStream.InternalSetLookAtEyesWeight_Injected(ref this, weight);
 }
 private static extern void InternalSetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle, float value);
 private static extern void GetRightFootVelocity_Injected(ref AnimationHumanStream _unity_self, out Vector3 ret);
 private static extern float GetFootHeight_Injected(ref AnimationHumanStream _unity_self, bool left);
 private static extern void InternalGetGoalPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, out Vector3 ret);
 private static extern void InternalResetToStancePose_Injected(ref AnimationHumanStream _unity_self);
 private static extern void InternalSetGoalWeightRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, float value);
 private static extern void InternalGetBodyPosition_Injected(ref AnimationHumanStream _unity_self, out Vector3 ret);
 private static extern void InternalSetHintPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index, ref Vector3 pos);
 private static extern void InternalSetBodyPosition_Injected(ref AnimationHumanStream _unity_self, ref Vector3 value);
 private static extern float InternalGetHintWeightPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index);
 private static extern void InternalGetBodyRotation_Injected(ref AnimationHumanStream _unity_self, out Quaternion ret);
 private static extern void InternalSetLookAtEyesWeight_Injected(ref AnimationHumanStream _unity_self, float weight);
 private static extern void InternalSetBodyRotation_Injected(ref AnimationHumanStream _unity_self, ref Quaternion value);
 private static extern void GetHumanStream_Injected(ref AnimationStream _unity_self, out AnimationHumanStream ret);
 private static extern float InternalGetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle);