private Vector3 InternalGetBodyPosition() { Vector3 result; AnimationHumanStream.InternalGetBodyPosition_Injected(ref this, out result); return(result); }
private Vector3 InternalGetHintPosition(AvatarIKHint index) { Vector3 result; AnimationHumanStream.InternalGetHintPosition_Injected(ref this, index, out result); return(result); }
private Quaternion InternalGetGoalRotation(AvatarIKGoal index) { Quaternion result; AnimationHumanStream.InternalGetGoalRotation_Injected(ref this, index, out result); return(result); }
private Vector3 GetRightFootVelocity() { Vector3 result; AnimationHumanStream.GetRightFootVelocity_Injected(ref this, out result); return(result); }
private Quaternion InternalGetBodyRotation() { Quaternion result; AnimationHumanStream.InternalGetBodyRotation_Injected(ref this, out result); return(result); }
private Vector3 InternalGetGoalPositionFromPose(AvatarIKGoal index) { Vector3 result; AnimationHumanStream.InternalGetGoalPositionFromPose_Injected(ref this, index, out result); return(result); }
private static extern void InternalSolveIK_Injected(ref AnimationHumanStream _unity_self);
private static extern void InternalSetLookAtPosition_Injected(ref AnimationHumanStream _unity_self, ref Vector3 lookAtPosition);
private static extern void InternalSetHintWeightPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index, float value);
private static extern float InternalGetGoalWeightRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index);
private static extern void InternalSetGoalRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, ref Quaternion rot);
private static extern void InternalGetGoalLocalRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, out Quaternion ret);
private static extern float GetHumanScale_Injected(ref AnimationHumanStream _unity_self);
private void InternalSolveIK() { AnimationHumanStream.InternalSolveIK_Injected(ref this); }
private void InternalSetLookAtEyesWeight(float weight) { AnimationHumanStream.InternalSetLookAtEyesWeight_Injected(ref this, weight); }
private static extern void InternalSetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle, float value);
private static extern void GetRightFootVelocity_Injected(ref AnimationHumanStream _unity_self, out Vector3 ret);
private static extern float GetFootHeight_Injected(ref AnimationHumanStream _unity_self, bool left);
private static extern void InternalGetGoalPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, out Vector3 ret);
private static extern void InternalResetToStancePose_Injected(ref AnimationHumanStream _unity_self);
private static extern void InternalSetGoalWeightRotation_Injected(ref AnimationHumanStream _unity_self, AvatarIKGoal index, float value);
private static extern void InternalGetBodyPosition_Injected(ref AnimationHumanStream _unity_self, out Vector3 ret);
private static extern void InternalSetHintPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index, ref Vector3 pos);
private static extern void InternalSetBodyPosition_Injected(ref AnimationHumanStream _unity_self, ref Vector3 value);
private static extern float InternalGetHintWeightPosition_Injected(ref AnimationHumanStream _unity_self, AvatarIKHint index);
private static extern void InternalGetBodyRotation_Injected(ref AnimationHumanStream _unity_self, out Quaternion ret);
private static extern void InternalSetLookAtEyesWeight_Injected(ref AnimationHumanStream _unity_self, float weight);
private static extern void InternalSetBodyRotation_Injected(ref AnimationHumanStream _unity_self, ref Quaternion value);
private static extern void GetHumanStream_Injected(ref AnimationStream _unity_self, out AnimationHumanStream ret);
private static extern float InternalGetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle);