// Use this for initialization protected virtual void Start() { Icon = GameObject.FindGameObjectWithTag("IconLine"); this.statsvalues.team = "Caos"; // Gitanesco por favor luego quitar LifeBar = GameObject.FindGameObjectWithTag("LifeBar").GetComponent <Image>(); Lifetext = GameObject.FindGameObjectWithTag("LifeText").GetComponent <Text>(); navagent = this.GetComponent <UnityEngine.AI.NavMeshAgent>(); navagent.speed = this.statsvalues.speed / 70; LifeBar.fillAmount = this.statsvalues.life / this.statsvalues.totallife; Lifetext.text = (int)this.statsvalues.life + " / " + (int)this.statsvalues.totallife + " +" + this.statsvalues.regen; this.colliderchampion = this.GetComponent <Collider>(); navagent.SetAreaCost(4, 5); line = this.Icon.GetComponent <LineRenderer>(); MinimapCamera = GameObject.FindGameObjectWithTag("MinimapCamera").GetComponent <Camera>(); }
static public int SetAreaCost(IntPtr l) { try { UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetAreaCost(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int SetAreaCost(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AI.NavMeshAgent obj = (UnityEngine.AI.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.AI.NavMeshAgent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetAreaCost(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }