static public int GetAreaCost(IntPtr l) { try { UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetAreaCost(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetAreaCost(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.AI.NavMeshAgent obj = (UnityEngine.AI.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.AI.NavMeshAgent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetAreaCost(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }