GetAreaCost() private method

private GetAreaCost ( int areaIndex ) : float
areaIndex int
return float
 static public int GetAreaCost(IntPtr l)
 {
     try {
         UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetAreaCost(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int GetAreaCost(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AI.NavMeshAgent obj = (UnityEngine.AI.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.AI.NavMeshAgent));
         int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         float o    = obj.GetAreaCost(arg0);
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }