public static void SampleAnimationClip(GameObject rootGameObject, AnimationClip clip, float time) { if ((UnityEngine.Object) rootGameObject != (UnityEngine.Object) null) AnimationMode.SampleAnimationClip(rootGameObject, clip, time); else CurveBindingUtility.SampleAnimationClip(clip, time); }
public static void SampleAnimationClip(GameObject rootGameObject, AnimationClip clip, float time) { if (rootGameObject != null) { AnimationMode.SampleAnimationClip(rootGameObject, clip, time); } else { CurveBindingUtility.SampleAnimationClip(clip, time); } }