internal void DevicesGUI(BuildTargetGroup targetGroup) { if (this.TargetGroupSupportsVirtualReality(targetGroup)) { bool flag = VREditor.GetVREnabledOnTargetGroup(targetGroup); EditorGUI.BeginChangeCheck(); flag = EditorGUILayout.Toggle(EditorGUIUtility.TextContent("Virtual Reality Supported"), flag, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { VREditor.SetVREnabledOnTargetGroup(targetGroup, flag); } if (flag) { this.VRDevicesGUIOneBuildTarget(targetGroup); } } }
private void DevicesGUI(BuildTargetGroup targetGroup) { if (this.TargetGroupSupportsVirtualReality(targetGroup)) { bool flag = VREditor.GetVREnabledOnTargetGroup(targetGroup); EditorGUI.BeginChangeCheck(); flag = EditorGUILayout.Toggle(PlayerSettingsEditorVR.Styles.supportedCheckbox, flag, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { VREditor.SetVREnabledOnTargetGroup(targetGroup, flag); } if (flag) { this.VRDevicesGUIOneBuildTarget(targetGroup); } } }
private void DevicesGUI(BuildTargetGroup targetGroup) { if (!TargetGroupSupportsVirtualReality(targetGroup)) return; bool vrSupported = VREditor.GetVREnabledOnTargetGroup(targetGroup); EditorGUI.BeginChangeCheck(); vrSupported = EditorGUILayout.Toggle(Styles.supportedCheckbox, vrSupported); if (EditorGUI.EndChangeCheck()) { VREditor.SetVREnabledOnTargetGroup(targetGroup, vrSupported); } if (vrSupported) { VRDevicesGUIOneBuildTarget(targetGroup); } }
public static void SetVREnabled(BuildTargetGroup targetGroup, bool value) { VREditor.SetVREnabledOnTargetGroup(targetGroup, value); }