private void ApplyChangedVRDeviceList(BuildTargetGroup target, string[] devices) { if (this.m_VRDeviceActiveUI.ContainsKey(target)) { VREditor.SetVREnabledDevicesOnTargetGroup(target, devices); this.m_VRDeviceActiveUI[target].list = devices; } }
private void ApplyChangedVRDeviceList(BuildTargetGroup target, string[] devices) { if (this.m_VRDeviceActiveUI.ContainsKey(target)) { if (target == BuildTargetGroup.iPhone) { if (devices.Contains("cardboard") && PlayerSettings.iOS.cameraUsageDescription == "") { PlayerSettings.iOS.cameraUsageDescription = "Used to scan QR codes"; } } VREditor.SetVREnabledDevicesOnTargetGroup(target, devices); this.m_VRDeviceActiveUI[target].list = devices; } }
private void ApplyChangedVRDeviceList(BuildTargetGroup target, string[] devices) { if (!m_VRDeviceActiveUI.ContainsKey(target)) return; if (target == BuildTargetGroup.iOS) { // Set a sensible default if cardboard is enabled, as it uses that feature and // the setting is mandatory on iOS if (devices.Contains("cardboard") && PlayerSettings.iOS.cameraUsageDescription == "") { PlayerSettings.iOS.cameraUsageDescription = "Used to scan QR codes"; } } VREditor.SetVREnabledDevicesOnTargetGroup(target, devices); m_VRDeviceActiveUI[target].list = devices; }
public static void SetVREnabledDevices(BuildTargetGroup targetGroup, string[] devices) { VREditor.SetVREnabledDevicesOnTargetGroup(targetGroup, devices); }
public static void SetVirtualRealitySDKs(BuildTargetGroup targetGroup, string[] sdks) { VREditor.SetVREnabledDevicesOnTargetGroup(targetGroup, sdks); VREditor.SetDeviceListDirty(targetGroup); }