Close() public static method

public static Close ( ) : void
return void
示例#1
0
        private static void CloseWindows(bool keepMainWindow)
        {
            try
            {
                // Close any existing tooltips
                TooltipView.Close();
            }
            catch (Exception)
            {
                // ignored
            }

            // Close all container windows
            ContainerWindow mainWindow = null;

            UnityObject[] containers = Resources.FindObjectsOfTypeAll(typeof(ContainerWindow));
            foreach (ContainerWindow window in containers)
            {
                try
                {
                    if (window.showMode != ShowMode.MainWindow || !keepMainWindow || mainWindow != null)
                    {
                        window.Close();
                        UnityObject.DestroyImmediate(window, true);
                    }
                    else
                    {
                        UnityObject.DestroyImmediate(window.rootView, true);
                        window.rootView = null;
                        mainWindow      = window;
                    }
                }
                catch (Exception)
                {
                    // ignored
                }
            }

            // Double check correct closing
            UnityObject[] oldWindows = Resources.FindObjectsOfTypeAll(typeof(EditorWindow));
            if (oldWindows.Length != 0)
            {
                string output = "";
                foreach (EditorWindow killme in oldWindows)
                {
                    output += "\n" + killme.GetType().Name;
                    UnityObject.DestroyImmediate(killme, true);
                }

                Debug.LogError("Failed to destroy editor windows: #" + oldWindows.Length + output);
            }

            UnityObject[] oldViews = Resources.FindObjectsOfTypeAll(typeof(View));
            if (oldViews.Length != 0)
            {
                string output = "";
                foreach (View killme in oldViews)
                {
                    output += "\n" + killme.GetType().Name;
                    UnityObject.DestroyImmediate(killme, true);
                }

                Debug.LogError("Failed to destroy views: #" + oldViews.Length + output);
            }
        }
示例#2
0
 private void RemoveMessage()
 {
     TooltipView.Close();
 }
示例#3
0
 /// <summary>
 /// Closes the current DynamicHint being displayed
 /// </summary>
 public static void CloseCurrentHint()
 {
     TooltipView.Close();
 }