public override void OnPreviewSettings() { if (!ValidPreviewSetup()) { return; } m_CubemapEditor.mipLevel = m_MipLevelPreview; EditorGUI.BeginChangeCheck(); m_CubemapEditor.OnPreviewSettings(); // Need to repaint, because mipmap value changes affect reflection probe preview in the scene if (EditorGUI.EndChangeCheck()) { EditorApplication.SetSceneRepaintDirty(); m_MipLevelPreview = m_CubemapEditor.mipLevel; } }