Concat() public static method

public static Concat ( string a, string b ) : string
a string
b string
return string
        public SerializedProperty GetProperty(string structName, string propName)
        {
            SerializedProperty serializedProperty = this.m_Object.FindProperty(SerializedModule.Concat(SerializedModule.Concat(this.m_ModuleName, structName), propName));

            if (serializedProperty == null)
            {
                Debug.LogError("GetProperty: not found: " + SerializedModule.Concat(SerializedModule.Concat(this.m_ModuleName, structName), propName));
            }
            return(serializedProperty);
        }
        public SerializedProperty GetProperty(string name)
        {
            SerializedProperty property = this.m_Object.FindProperty(SerializedModule.Concat(this.m_ModuleName, name));

            if (property == null)
            {
                Debug.LogError((object)("GetProperty: not found: " + SerializedModule.Concat(this.m_ModuleName, name)));
            }
            return(property);
        }
 public string GetUniqueCurveName()
 {
     return(SerializedModule.Concat(this.m_Module.GetUniqueModuleName(), this.m_Name));
 }
 public string GetUniqueCurveName()
 {
     return(SerializedModule.Concat(this.m_Module.GetUniqueModuleName(this.m_Module.serializedObject.targetObject), this.m_Name));
 }
 public string GetUniqueModuleName()
 {
     return(SerializedModule.Concat(string.Empty + this.m_Object.targetObject.GetInstanceID(), this.m_ModuleName));
 }
示例#6
0
 public string GetUniqueModuleName(UnityEngine.Object o)
 {
     return(SerializedModule.Concat("" + o.GetInstanceID(), this.m_ModuleName));
 }