internal static void RevertPrefabAddedGameObject(object userData) { GameObject obj = (GameObject)userData; PrefabUtility.RevertAddedGameObject(obj, InteractionMode.UserAction); EditorUtility.ForceReloadInspectors(); }
internal static void RevertPrefabAddedGameObjects(object userData) { GameObject[] gameObjects = (GameObject[])userData; foreach (GameObject go in gameObjects) { PrefabUtility.RevertAddedGameObject(go, InteractionMode.UserAction); } EditorUtility.ForceRebuildInspectors(); }