void SetItemOverlayIcon(GameObjectTreeViewItem item) { item.overlayIcon = null; var go = item.objectPPTR as GameObject; if (go == null) { return; } if (PrefabUtility.IsAddedGameObjectOverride(go)) { item.overlayIcon = EditorGUIUtility.LoadIcon("PrefabOverlayAdded Icon"); } if (!EditorApplication.isPlaying) { Asset asset = GetAsset(item); if (asset != null && !m_HierarchyPrefabToAssetIDMap.ContainsKey(item.id)) { string metaPath = asset.path.Trim('/') + ".meta"; Asset metaAsset = Provider.GetAssetByPath(metaPath); Asset[] assets = new[] { asset, metaAsset }; m_HierarchyPrefabToAssetIDMap.Add(item.id, assets); } } }
void SetItemOverlayIcon(GameObjectTreeViewItem item) { item.overlayIcon = null; var go = item.objectPPTR as GameObject; if (go == null) { return; } if (PrefabUtility.IsAddedGameObjectOverride(go)) { item.overlayIcon = EditorGUIUtility.LoadIcon("PrefabOverlayAdded Icon"); } if (!EditorApplication.isPlaying) { var vco = VersionControlManager.activeVersionControlObject; if (vco != null) { if (!m_HierarchyPrefabToAssetPathMap.ContainsKey(item.id)) { var guid = GetAssetGUID(item); if (!string.IsNullOrEmpty(guid)) { var assetPath = AssetDatabase.GUIDToAssetPath(guid); if (!string.IsNullOrEmpty(assetPath)) { m_HierarchyPrefabToAssetPathMap.Add(item.id, assetPath); } } } } else { var asset = GetAsset(item); if (asset != null && !m_HierarchyPrefabToAssetIDMap.ContainsKey(item.id)) { var metaPath = asset.path.Trim('/') + ".meta"; var metaAsset = Provider.GetAssetByPath(metaPath); var assets = new[] { asset, metaAsset }; m_HierarchyPrefabToAssetIDMap.Add(item.id, assets); } } } }
void SetItemOverlayIcon(GameObjectTreeViewItem item) { item.overlayIcon = null; var go = item.objectPPTR as GameObject; if (go == null) { return; } if (PrefabUtility.IsAddedGameObjectOverride(go)) { item.overlayIcon = EditorGUIUtility.LoadIcon("PrefabOverlayAdded Icon"); } }