INTERNAL_CALL_GetNearestEdge() private method

private INTERNAL_CALL_GetNearestEdge ( Vector2 &point, int &pathIndex, int &pointIndex0, int &pointIndex1, float &distance, bool loop ) : bool
point Vector2
pathIndex int
pointIndex0 int
pointIndex1 int
distance float
loop bool
return bool
示例#1
0
 public static bool GetNearestEdge(Vector2 point, out int pathIndex, out int pointIndex0, out int pointIndex1, out float distance, bool loop)
 {
     return(PolygonEditor.INTERNAL_CALL_GetNearestEdge(ref point, out pathIndex, out pointIndex0, out pointIndex1, out distance, loop));
 }