INTERNAL_CALL_GetNearestEdge() private méthode

private INTERNAL_CALL_GetNearestEdge ( Vector2 &point, int &pathIndex, int &pointIndex0, int &pointIndex1, float &distance, bool loop ) : bool
point Vector2
pathIndex int
pointIndex0 int
pointIndex1 int
distance float
loop bool
Résultat bool
 public static bool GetNearestEdge(Vector2 point, out int pathIndex, out int pointIndex0, out int pointIndex1, out float distance, bool loop)
 {
     return(PolygonEditor.INTERNAL_CALL_GetNearestEdge(ref point, out pathIndex, out pointIndex0, out pointIndex1, out distance, loop));
 }