void OnBecameInvisible() { RemovePicker(); SceneView.onSceneGUIDelegate -= OnSceneViewGUI; PhysicsVisualizationSettings.DeinitDebugDraw(); RepaintSceneAndGameViews(); }
private void OnBecameInvisible() { this.RemovePicker(); SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Remove(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI)); PhysicsVisualizationSettings.DeinitDebugDraw(); PhysicsDebugWindow.RepaintSceneAndGameViews(); }
void OnBecameInvisible() { if (m_SceneViewListenerAdded) { PhysicsVisualizationSettings.DeinitDebugDraw(); m_SceneViewListenerAdded = false; } RepaintSceneAndGameViews(); s_Window = null; PhysicsVisualizationSettings.isDebuggerActive = false; }
void OnBecameInvisible() { RemovePicker(); if (m_SceneViewListenerAdded) { SceneView.duringSceneGui -= OnSceneViewGUI; PhysicsVisualizationSettings.DeinitDebugDraw(); m_SceneViewListenerAdded = false; } RepaintSceneAndGameViews(); }