Пример #1
0
 void OnBecameInvisible()
 {
     RemovePicker();
     SceneView.onSceneGUIDelegate -= OnSceneViewGUI;
     PhysicsVisualizationSettings.DeinitDebugDraw();
     RepaintSceneAndGameViews();
 }
Пример #2
0
 private void OnBecameInvisible()
 {
     this.RemovePicker();
     SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Remove(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
     PhysicsVisualizationSettings.DeinitDebugDraw();
     PhysicsDebugWindow.RepaintSceneAndGameViews();
 }
Пример #3
0
        void OnBecameInvisible()
        {
            if (m_SceneViewListenerAdded)
            {
                PhysicsVisualizationSettings.DeinitDebugDraw();
                m_SceneViewListenerAdded = false;
            }

            RepaintSceneAndGameViews();
            s_Window = null;
            PhysicsVisualizationSettings.isDebuggerActive = false;
        }
        void OnBecameInvisible()
        {
            RemovePicker();

            if (m_SceneViewListenerAdded)
            {
                SceneView.duringSceneGui -= OnSceneViewGUI;
                PhysicsVisualizationSettings.DeinitDebugDraw();
                m_SceneViewListenerAdded = false;
            }

            RepaintSceneAndGameViews();
        }