public static void EnsureMainWindowHasBeenLoaded() { if (Resources.FindObjectsOfTypeAll(typeof(MainWindow)).Length == 0) { MainWindow.MakeMain(); } }
public static void EnsureMainWindowHasBeenLoaded() { UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(MainWindow)); if (array.Length == 0) { MainWindow.MakeMain(); } }