MakeMain() публичный статический Метод

public static MakeMain ( ) : void
Результат void
Пример #1
0
 public static void EnsureMainWindowHasBeenLoaded()
 {
     if (Resources.FindObjectsOfTypeAll(typeof(MainWindow)).Length == 0)
     {
         MainWindow.MakeMain();
     }
 }
Пример #2
0
 public static void EnsureMainWindowHasBeenLoaded()
 {
     UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(MainWindow));
     if (array.Length == 0)
     {
         MainWindow.MakeMain();
     }
 }