示例#1
0
        void ShowRealtimeLMGUI(Renderer renderer)
        {
            Hash128 inputSystemHash;

            if (renderer == null || !Lightmapping.GetInputSystemHash(renderer.GetInstanceID(), out inputSystemHash) || inputSystemHash == new Hash128())
            {
                return; // early return since we don't have any lightmaps for it
            }
            if (!UpdateRealtimeTexture(inputSystemHash, renderer.GetInstanceID()))
            {
                return;
            }

            m_ShowRealtimeLM.value = EditorGUILayout.Foldout(m_ShowRealtimeLM.value, Styles.realtimeLM, true);

            if (!m_ShowRealtimeLM.value)
            {
                return;
            }

            EditorGUI.indentLevel += 1;

            GUILayout.BeginHorizontal();

            DrawLightmapPreview(m_CachedRealtimeTexture.texture, true, renderer.GetInstanceID());

            GUILayout.BeginVertical();

            int instWidth, instHeight;

            if (Lightmapping.GetInstanceResolution(renderer, out instWidth, out instHeight))
            {
                GUILayout.Label(Styles.realtimeLMInstanceResolution.text + ": " + instWidth + "x" + instHeight);
            }

            int width, height;

            if (Lightmapping.GetSystemResolution(renderer, out width, out height))
            {
                GUILayout.Label(Styles.realtimeLMResolution.text + ": " + width + "x" + height);
            }

            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            if (Unsupported.IsDeveloperMode())
            {
                Hash128 instanceHash;
                if (Lightmapping.GetInstanceHash(renderer, out instanceHash))
                {
                    EditorGUILayout.LabelField(Styles.realtimeLMInstanceHash, GUIContent.Temp(instanceHash.ToString()));
                }

                Hash128 geometryHash;
                if (Lightmapping.GetGeometryHash(renderer, out geometryHash))
                {
                    EditorGUILayout.LabelField(Styles.realtimeLMGeometryHash, GUIContent.Temp(geometryHash.ToString()));
                }

                EditorGUILayout.LabelField(Styles.realtimeLMInputSystemHash, GUIContent.Temp(inputSystemHash.ToString()));
            }

            EditorGUI.indentLevel -= 1;

            GUILayout.Space(5);
        }