DrawTetrahedra() static private method

static private DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void
shouldRecalculateTetrahedra bool
cameraPosition Vector3
return void
 private void DrawTetrahedra()
 {
     if ((Event.current.type == EventType.Repaint) && (SceneView.lastActiveSceneView != null))
     {
         LightmapVisualization.DrawTetrahedra(this.m_ShouldRecalculateTetrahedra, SceneView.lastActiveSceneView.camera.transform.position);
         this.m_ShouldRecalculateTetrahedra = false;
     }
 }
 private void DrawTetrahedra()
 {
     if (Event.current.type != EventType.Repaint || !(bool)((UnityEngine.Object)SceneView.lastActiveSceneView))
     {
         return;
     }
     LightmapVisualization.DrawTetrahedra(this.m_ShouldRecalculateTetrahedra, SceneView.lastActiveSceneView.camera.transform.position);
     this.m_ShouldRecalculateTetrahedra = false;
 }