static private DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void | ||
shouldRecalculateTetrahedra | bool | |
cameraPosition | Vector3 | |
return | void |
private void DrawTetrahedra() { if ((Event.current.type == EventType.Repaint) && (SceneView.lastActiveSceneView != null)) { LightmapVisualization.DrawTetrahedra(this.m_ShouldRecalculateTetrahedra, SceneView.lastActiveSceneView.camera.transform.position); this.m_ShouldRecalculateTetrahedra = false; } }
private void DrawTetrahedra() { if (Event.current.type != EventType.Repaint || !(bool)((UnityEngine.Object)SceneView.lastActiveSceneView)) { return; } LightmapVisualization.DrawTetrahedra(this.m_ShouldRecalculateTetrahedra, SceneView.lastActiveSceneView.camera.transform.position); this.m_ShouldRecalculateTetrahedra = false; }