示例#1
0
 public void OnEnable()
 {
     this.m_Deferred            = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredString, "m_Deferred", base.serializedObject);
     this.m_DeferredReflections = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredReflString, "m_DeferredReflections", base.serializedObject);
     this.m_ScreenSpaceShadows  = new GraphicsSettingsWindow.BuiltinShaderSettings(this.screenShadowsString, "m_ScreenSpaceShadows", base.serializedObject);
     this.m_LegacyDeferred      = new GraphicsSettingsWindow.BuiltinShaderSettings(this.legacyDeferredString, "m_LegacyDeferred", base.serializedObject);
     this.m_MotionVectors       = new GraphicsSettingsWindow.BuiltinShaderSettings(this.motionVectorsString, "m_MotionVectors", base.serializedObject);
 }
 public void OnEnable()
 {
     this.m_Deferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredString, "m_Deferred", base.serializedObject);
     this.m_DeferredReflections = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredReflString, "m_DeferredReflections", base.serializedObject);
     this.m_ScreenSpaceShadows = new GraphicsSettingsWindow.BuiltinShaderSettings(this.screenShadowsString, "m_ScreenSpaceShadows", base.serializedObject);
     this.m_LegacyDeferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.legacyDeferredString, "m_LegacyDeferred", base.serializedObject);
     this.m_MotionVectors = new GraphicsSettingsWindow.BuiltinShaderSettings(this.motionVectorsString, "m_MotionVectors", base.serializedObject);
 }