public void OnEnable() { this.m_Deferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredString, "m_Deferred", base.serializedObject); this.m_DeferredReflections = new GraphicsSettingsWindow.BuiltinShaderSettings(this.deferredReflString, "m_DeferredReflections", base.serializedObject); this.m_ScreenSpaceShadows = new GraphicsSettingsWindow.BuiltinShaderSettings(this.screenShadowsString, "m_ScreenSpaceShadows", base.serializedObject); this.m_LegacyDeferred = new GraphicsSettingsWindow.BuiltinShaderSettings(this.legacyDeferredString, "m_LegacyDeferred", base.serializedObject); this.m_MotionVectors = new GraphicsSettingsWindow.BuiltinShaderSettings(this.motionVectorsString, "m_MotionVectors", base.serializedObject); }