Init() private method

private Init ( UnityEngine obj, EditorFeatures requirements ) : bool
obj UnityEngine
requirements EditorFeatures
return bool
 public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements)
 {
   EditorWrapper editorWrapper = new EditorWrapper();
   if (editorWrapper.Init(obj, requirements))
     return editorWrapper;
   editorWrapper.Dispose();
   return (EditorWrapper) null;
 }
示例#2
0
 public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements)
 {
     EditorWrapper wrapper = new EditorWrapper();
     if (wrapper.Init(obj, requirements))
     {
         return wrapper;
     }
     wrapper.Dispose();
     return null;
 }
示例#3
0
        public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements)
        {
            EditorWrapper wrapper = new EditorWrapper();

            if (wrapper.Init(obj, requirements))
            {
                return(wrapper);
            }
            wrapper.Dispose();
            return(null);
        }
示例#4
0
        static public EditorWrapper Make(Object obj, EditorFeatures requirements)
        {
            EditorWrapper cp = new EditorWrapper();

            if (cp.Init(obj, requirements))
            {
                return(cp);
            }
            else
            {
                cp.Dispose();
                return(null);
            }
        }
        public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements)
        {
            EditorWrapper editorWrapper = new EditorWrapper();
            EditorWrapper result;

            if (editorWrapper.Init(obj, requirements))
            {
                result = editorWrapper;
            }
            else
            {
                editorWrapper.Dispose();
                result = null;
            }
            return(result);
        }