private Init ( UnityEngine obj, EditorFeatures requirements ) : bool | ||
obj | UnityEngine | |
requirements | EditorFeatures | |
return | bool |
public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements) { EditorWrapper editorWrapper = new EditorWrapper(); if (editorWrapper.Init(obj, requirements)) return editorWrapper; editorWrapper.Dispose(); return (EditorWrapper) null; }
public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements) { EditorWrapper wrapper = new EditorWrapper(); if (wrapper.Init(obj, requirements)) { return wrapper; } wrapper.Dispose(); return null; }
public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements) { EditorWrapper wrapper = new EditorWrapper(); if (wrapper.Init(obj, requirements)) { return(wrapper); } wrapper.Dispose(); return(null); }
static public EditorWrapper Make(Object obj, EditorFeatures requirements) { EditorWrapper cp = new EditorWrapper(); if (cp.Init(obj, requirements)) { return(cp); } else { cp.Dispose(); return(null); } }
public static EditorWrapper Make(UnityEngine.Object obj, EditorFeatures requirements) { EditorWrapper editorWrapper = new EditorWrapper(); EditorWrapper result; if (editorWrapper.Init(obj, requirements)) { result = editorWrapper; } else { editorWrapper.Dispose(); result = null; } return(result); }