public void Repaint() { if (m_OwnerWindow != null) { m_OwnerWindow.Repaint(); } }
static void SelectSettingsGO() { UnityEditor.Selection.activeObject = UnityEditor.AssetDatabase.LoadMainAssetAtPath("Assets/Resources/" + "Settings" + ".asset"); // Lock settings window { Type type = Assembly.GetAssembly(typeof(UnityEditor.Editor)).GetType("UnityEditor.InspectorWindow"); UnityEngine.Object [] findObjectsOfTypeAll = Resources.FindObjectsOfTypeAll(type); if (findObjectsOfTypeAll.Length == 0) { return; } foreach (var window in findObjectsOfTypeAll) { UnityEditor.EditorWindow settingsWindow = (UnityEditor.EditorWindow)window; // Lock the taller settings window if (settingsWindow.position.height > 600) { PropertyInfo propertyInfo = type.GetProperty("isLocked"); propertyInfo.SetValue(settingsWindow, true, null); settingsWindow.Repaint(); } } } }
public void StopExploreStyle() { // Debug.Log("Start Style Explorer"); IsPicking = false; EditorApplication.update -= FindStyleUnderMouse; m_ExploredViews.Clear(); m_ExploredView = null; ExploredStyle = null; ExploredDrawInstructionIndex = -1; m_UpdateExploredGUIStyle = false; if (Highlighter != null) { Highlighter.ClearElement(); } m_BoundWindow.Repaint(); }
public void OnGUI(Rect rect, EditorWindow owner) { EditorGUI.DrawRect(rect, StyleCollection.instance.menuTreeBgColor); OnGUI(rect); if (owner) { owner.Repaint(); } }
private void SelectAllPoints(EditorWindow window) { m_Selection.Clear(); for (int i = 0; i < m_LineRenderer.positionCount; ++i) { m_Selection.Add(i); } window.Repaint(); }
private static void InitSearchableWindow(Rect rect, string label, int selectedIndex, string[] displayedOptions) { var dataSource = new MultiLevelDataSource(); dataSource.displayedOptions = displayedOptions; dataSource.selectedIndex = selectedIndex; dataSource.label = label; s_Instance.dataSource = dataSource; s_Instance.windowClosed += (w) => { if (s_ParentWindow != null) { s_ParentWindow.Repaint(); } }; s_Instance.Init(rect); }
protected void RowClicked(Event evt, MemoryElement memoryElement) { m_MemorySelection.SetSelection(memoryElement); GUIUtility.keyboardControl = m_ControlID; if (evt.clickCount == 2 && memoryElement.memoryInfo != null && memoryElement.memoryInfo.instanceId != 0) { Selection.instanceIDs = new int[0]; Selection.activeInstanceID = memoryElement.memoryInfo.instanceId; } evt.Use(); if (memoryElement.memoryInfo != null) { EditorGUIUtility.PingObject(memoryElement.memoryInfo.instanceId); } if (m_DetailView != null) { m_DetailView.SetRoot(memoryElement.memoryInfo == null ? null : new MemoryElement(memoryElement.memoryInfo, false)); } m_EditorWindow.Repaint(); }
public void Init( Rect position, EditorWindow owner, UnityAction <TreeSelectorData> treeViewNeededCallback, UnityAction <TreeViewItem> selectionCallback, UnityAction doubleClickedCallback, int initialSelectedTreeViewItemID, int userData) { Clear(); m_Owner = owner; m_TreeViewNeededEvent = new TreeViewNeededEvent(); m_TreeViewNeededEvent.AddPersistentListener(treeViewNeededCallback, UnityEventCallState.EditorAndRuntime); m_SelectionEvent = new SelectionEvent(); m_SelectionEvent.AddPersistentListener(selectionCallback, UnityEventCallState.EditorAndRuntime); m_DoubleClickedEvent = new DoubleClickedEvent(); m_DoubleClickedEvent.AddPersistentListener(doubleClickedCallback, UnityEventCallState.EditorAndRuntime); m_OriginalSelectedID = initialSelectedTreeViewItemID; m_UserData = userData; m_FocusSearchFilter = true; // start by focusing search field // Initial setup EnsureTreeViewIsValid(GetTreeViewRect(position)); if (m_TreeView != null) { m_TreeView.SetSelection(new[] { m_OriginalSelectedID }, true); // If nothing is selected we expand all to better start overview. If we have a selection it has been revealed in SetSelection above if (m_OriginalSelectedID == 0) { m_TreeView.data.SetExpandedWithChildren(m_TreeView.data.root, true); } } m_Debounce = Delayer.Debounce(context => { DoSearchFilter(); m_Owner.Repaint(); }); }
private static void InitWindow(Rect rect, string label, int selectedIndex, string[] displayedOptions) { var dataSource = new AdvancedDropdownSimpleDataSource(); dataSource.DisplayedOptions = displayedOptions; dataSource.SelectedIndex = selectedIndex; dataSource.Label = label; s_Instance.dataSource = dataSource; s_Instance.onSelected += (w) => { if (s_ParentWindow != null) { s_ParentWindow.Repaint(); } }; s_Instance.Init(rect); }