EndToggleGroup() public static method

Close a group started with BeginToggleGroup.

public static EndToggleGroup ( ) : void
return void
示例#1
0
        public void ShaderPropertiesGUI(Material material, MaterialProperty[] props)
        {
            EditorGUIUtility.labelWidth = 0f;

            //------------------------------------------------------------------------------------------
            EditorGUI.BeginChangeCheck();
            {
                //------------------------------------------------------------------------------------------
                GUILayout.Label(Styles.RenderingSettingsText, EditorStyles.boldLabel);
                DoRenderSettingArea(material);

                //------------------------------------------------------------------------------------------
                EditorGUILayout.Separator();
                IsStencilSettings = EditorGUILayout.BeginToggleGroup(Styles.StencilSettingsText, IsStencilSettings);
                if (IsStencilSettings)
                {
                    stencilMode.floatValue = 1;
                    SetupStencil();
                    DoStencilArea(material);
                }
                else
                {
                    stencilMode.floatValue = 0;
                    SetupStencil();
                }
                EditorGUILayout.EndToggleGroup();

                //------------------------------------------------------------------------------------------
                EditorGUILayout.Separator();
                GUILayout.Label(Styles.MainColorSettingsText, EditorStyles.boldLabel);
                DoBaseColorArea(material);

                //------------------------------------------------------------------------------------------
                EditorGUILayout.Separator();
                IsHilightSettings = EditorGUILayout.BeginToggleGroup(Styles.HilightSettingsText, IsHilightSettings);
                if (IsHilightSettings)
                {
                    hilightMode.floatValue = 1;
                    FindPropertiesHilight(props);
                    DoHilightArea(material);
                    GUILayout.Space(8);
                }
                else
                {
                    hilightMode.floatValue = 0;
                }

                keyModes.hilightMode = hilightMode.floatValue;

                EditorGUILayout.EndToggleGroup();

                //------------------------------------------------------------------------------------------
                if (IsOutlineSettings)
                {
                    GUILayout.Label(Styles.EdgeSettingsText, EditorStyles.boldLabel);
                    DoEdgeArea(material);
                }
            }
            //------------------------------------------------------------------------------------------
            if (EditorGUI.EndChangeCheck())
            {
                foreach (var obj in blendMode.targets)
                {
                    MaterialChanged((Material)obj, keyModes);
                }
            }
            material.renderQueue = rq;
        }