public static int GetAssetsFolderInstanceID() { string path = "Assets"; string guid = AssetDatabase.AssetPathToGUID(path); return(AssetDatabase.GetInstanceIDFromGUID(guid)); }
private void SelectSceneAsset(object userData) { int instanceIdFromGuid = AssetDatabase.GetInstanceIDFromGUID(AssetDatabase.AssetPathToGUID(EditorSceneManager.GetSceneByHandle((int)userData).path)); Selection.activeInstanceID = instanceIdFromGuid; EditorGUIUtility.PingObject(instanceIdFromGuid); }
private void SelectSceneAsset(object userData) { int handle = (int)userData; string guid = AssetDatabase.AssetPathToGUID(EditorSceneManager.GetSceneByHandle(handle).path); int instanceIDFromGUID = AssetDatabase.GetInstanceIDFromGUID(guid); Selection.activeInstanceID = instanceIDFromGUID; EditorGUIUtility.PingObject(instanceIDFromGUID); }
public static int GetAssetsFolderInstanceID() { return(AssetDatabase.GetInstanceIDFromGUID(AssetDatabase.AssetPathToGUID("Assets"))); }