public static T GetBuiltinExtraResource <T>(string path) where T : UnityEngine.Object { return((T)((object)AssetDatabase.GetBuiltinExtraResource(typeof(T), path))); }
static SplashScreenLogo() { s_UnityLogo = AssetDatabase.GetBuiltinExtraResource <Sprite>("SplashScreen/UnitySplash-Light.png"); }