OpenIfCheckoutFailed() public static method

public static OpenIfCheckoutFailed ( AssetList assets ) : void
assets AssetList
return void
示例#1
0
        private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction)
        {
            WindowPending[] array  = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[];
            WindowPending[] array2 = array;
            for (int i = 0; i < array2.Length; i++)
            {
                WindowPending windowPending = array2[i];
                switch (completionAction)
                {
                case CompletionAction.UpdatePendingWindow:
                case CompletionAction.OnCheckoutCompleted:
                    windowPending.UpdateWindow();
                    break;

                case CompletionAction.OnChangeContentsPendingWindow:
                    windowPending.OnChangeContents(task);
                    break;

                case CompletionAction.OnIncomingPendingWindow:
                    windowPending.OnIncoming(task);
                    break;

                case CompletionAction.OnChangeSetsPendingWindow:
                    windowPending.OnChangeSets(task);
                    break;

                case CompletionAction.OnGotLatestPendingWindow:
                    windowPending.OnGotLatest(task);
                    break;
                }
            }
            if (completionAction != CompletionAction.OnSubmittedChangeWindow)
            {
                if (completionAction != CompletionAction.OnAddedChangeWindow)
                {
                    if (completionAction == CompletionAction.OnCheckoutCompleted)
                    {
                        if (EditorUserSettings.showFailedCheckout)
                        {
                            WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList);
                        }
                    }
                }
                else
                {
                    WindowChange.OnAdded(task);
                }
            }
            else
            {
                WindowChange.OnSubmitted(task);
            }
            task.Dispose();
        }
        static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction)
        {
            // inspector should re-calculate which VCS buttons it needs to show
            InspectorWindow.ClearVersionControlBarState();

            var wins = Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[];

            foreach (WindowPending win in wins)
            {
                switch (completionAction)
                {
                case CompletionAction.UpdatePendingWindow:     // fallthrough
                case CompletionAction.OnCheckoutCompleted:
                    win.UpdateWindow();
                    break;

                case CompletionAction.OnChangeContentsPendingWindow:
                    win.OnChangeContents(task);
                    break;

                case CompletionAction.OnIncomingPendingWindow:
                    win.OnIncoming(task);
                    break;

                case CompletionAction.OnChangeSetsPendingWindow:
                    win.OnChangeSets(task);
                    break;

                case CompletionAction.OnGotLatestPendingWindow:
                    win.OnGotLatest(task);
                    break;
                }
            }

            switch (completionAction)
            {
            case CompletionAction.OnSubmittedChangeWindow:
                WindowChange.OnSubmitted(task);
                break;

            case CompletionAction.OnAddedChangeWindow:
                WindowChange.OnAdded(task);
                break;

            case CompletionAction.OnCheckoutCompleted:
                if (EditorUserSettings.showFailedCheckout)
                {
                    WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList);
                }
                break;
            }

            task.Dispose();
        }
示例#3
0
        private static void OnVCTaskCompletedEvent(Task task, CompletionAction completionAction)
        {
            foreach (WindowPending windowPending in Resources.FindObjectsOfTypeAll(typeof(WindowPending)) as WindowPending[])
            {
                switch (completionAction)
                {
                case CompletionAction.UpdatePendingWindow:
                case CompletionAction.OnCheckoutCompleted:
                    windowPending.UpdateWindow();
                    break;

                case CompletionAction.OnChangeContentsPendingWindow:
                    windowPending.OnChangeContents(task);
                    break;

                case CompletionAction.OnIncomingPendingWindow:
                    windowPending.OnIncoming(task);
                    break;

                case CompletionAction.OnChangeSetsPendingWindow:
                    windowPending.OnChangeSets(task);
                    break;

                case CompletionAction.OnGotLatestPendingWindow:
                    windowPending.OnGotLatest(task);
                    break;
                }
            }
            switch (completionAction)
            {
            case CompletionAction.OnSubmittedChangeWindow:
                WindowChange.OnSubmitted(task);
                break;

            case CompletionAction.OnAddedChangeWindow:
                WindowChange.OnAdded(task);
                break;

            case CompletionAction.OnCheckoutCompleted:
                if (EditorUserSettings.showFailedCheckout)
                {
                    WindowCheckoutFailure.OpenIfCheckoutFailed(task.assetList);
                    break;
                }
                break;
            }
            task.Dispose();
        }