GetWindow() private static method

private static GetWindow ( ) : WindowCheckoutFailure
return WindowCheckoutFailure
示例#1
0
        public static void OpenIfCheckoutFailed(AssetList assets)
        {
            Object[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure));
            bool     alreadyOpen      = (objectsOfTypeAll.Length <= 0 ? (Object)null : (Object)(objectsOfTypeAll[0] as WindowCheckoutFailure)) != (Object)null;
            bool     flag             = alreadyOpen;

            if (!flag)
            {
                using (List <Asset> .Enumerator enumerator = assets.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        if (!enumerator.Current.IsState(Asset.States.CheckedOutLocal))
                        {
                            flag = true;
                            break;
                        }
                    }
                }
            }
            if (!flag)
            {
                return;
            }
            WindowCheckoutFailure.GetWindow().DoOpen(assets, alreadyOpen);
        }
示例#2
0
        public static void OpenIfCheckoutFailed(AssetList assets)
        {
            UnityEngine.Object[]  array = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure));
            WindowCheckoutFailure x     = (array.Length <= 0) ? null : (array[0] as WindowCheckoutFailure);
            bool flag  = x != null;
            bool flag2 = flag;

            if (!flag2)
            {
                foreach (Asset current in assets)
                {
                    if (!current.IsState(Asset.States.CheckedOutLocal))
                    {
                        flag2 = true;
                        break;
                    }
                }
            }
            if (flag2)
            {
                WindowCheckoutFailure.GetWindow().DoOpen(assets, flag);
            }
        }