public static new VFXParameterDataAnchor Create(VFXDataAnchorController controller, VFXNodeUI node) { var anchor = new VFXParameterDataAnchor(controller.orientation, controller.direction, controller.portType, node); anchor.m_EdgeConnector = new EdgeConnector <VFXDataEdge>(anchor); anchor.controller = controller; anchor.AddManipulator(anchor.m_EdgeConnector); return(anchor); }
public override VFXDataAnchor InstantiateDataAnchor(VFXDataAnchorController controller, VFXNodeUI node) { return(VFXParameterDataAnchor.Create(controller, node)); }