internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget <DebugUI.Foldout>(); m_Container = GetComponent <DebugUIHandlerContainer>(); nameLabel.text = m_Field.displayName; int columnNumber = m_Field.columnLabels?.Length ?? 0; for (int index = 0; index < columnNumber; ++index) { var column = Instantiate(nameLabel.gameObject, GetComponent <DebugUIHandlerContainer>().contentHolder); column.AddComponent <LayoutElement>().ignoreLayout = true; var rectTransform = column.transform as RectTransform; var originalTransform = nameLabel.transform as RectTransform; rectTransform.anchorMax = rectTransform.anchorMin = new Vector2(0, 1); rectTransform.sizeDelta = new Vector2(100, 26); Vector3 pos = originalTransform.anchoredPosition; pos.x += (index + 1) * xDecal + xDecalInit; rectTransform.anchoredPosition = pos; rectTransform.pivot = new Vector2(0, 0.5f); rectTransform.eulerAngles = new Vector3(0, 0, 13); var text = column.GetComponent <Text>(); text.fontSize = 15; text.text = m_Field.columnLabels[index]; } UpdateValue(); }
internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget <DebugUI.BitField>(); m_Container = GetComponent <DebugUIHandlerContainer>(); nameLabel.text = m_Field.displayName; int toggleIndex = 0; foreach (var enumName in m_Field.enumNames) { if (toggleIndex >= toggles.Count) { continue; } var toggle = toggles[toggleIndex]; toggle.getter = GetValue; toggle.setter = SetValue; toggle.nextUIHandler = toggleIndex < (m_Field.enumNames.Length - 1) ? toggles[toggleIndex + 1] : null; toggle.previousUIHandler = toggleIndex > 0 ? toggles[toggleIndex - 1] : null; toggle.parentUIHandler = this; toggle.index = toggleIndex; toggle.nameLabel.text = enumName.text; toggle.Init(); toggleIndex++; } ; for (; toggleIndex < toggles.Count; ++toggleIndex) { toggles[toggleIndex].transform.SetParent(null); } }
internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget <DebugUI.ColorField>(); m_Container = GetComponent <DebugUIHandlerContainer>(); nameLabel.text = m_Field.displayName; fieldR.getter = () => m_Field.GetValue().r; fieldR.setter = x => SetValue(x, r: true); fieldR.nextUIHandler = fieldG; SetupSettings(fieldR); fieldG.getter = () => m_Field.GetValue().g; fieldG.setter = x => SetValue(x, g: true); fieldG.previousUIHandler = fieldR; fieldG.nextUIHandler = fieldB; SetupSettings(fieldG); fieldB.getter = () => m_Field.GetValue().b; fieldB.setter = x => SetValue(x, b: true); fieldB.previousUIHandler = fieldG; fieldB.nextUIHandler = m_Field.showAlpha ? fieldA : null; SetupSettings(fieldB); fieldA.gameObject.SetActive(m_Field.showAlpha); fieldA.getter = () => m_Field.GetValue().a; fieldA.setter = x => SetValue(x, a: true); fieldA.previousUIHandler = fieldB; SetupSettings(fieldA); UpdateColor(); }
internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget<DebugUI.Vector4Field>(); m_Container = GetComponent<DebugUIHandlerContainer>(); nameLabel.text = m_Field.displayName; fieldX.getter = () => m_Field.GetValue().x; fieldX.setter = x => SetValue(x, x: true); fieldX.nextUIHandler = fieldY; SetupSettings(fieldX); fieldY.getter = () => m_Field.GetValue().y; fieldY.setter = x => SetValue(x, y: true); fieldY.previousUIHandler = fieldX; fieldY.nextUIHandler = fieldZ; SetupSettings(fieldY); fieldZ.getter = () => m_Field.GetValue().z; fieldZ.setter = x => SetValue(x, z: true); fieldZ.previousUIHandler = fieldY; fieldZ.nextUIHandler = fieldW; SetupSettings(fieldZ); fieldW.getter = () => m_Field.GetValue().w; fieldW.setter = x => SetValue(x, w: true); fieldW.previousUIHandler = fieldZ; SetupSettings(fieldW); }
internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget <DebugUI.Foldout>(); m_Container = GetComponent <DebugUIHandlerContainer>(); nameLabel.text = m_Field.displayName; UpdateValue(); }
internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget <DebugUI.Container>(); m_Container = GetComponent <DebugUIHandlerContainer>(); if (string.IsNullOrEmpty(m_Field.displayName)) { header.gameObject.SetActive(false); } else { nameLabel.text = m_Field.displayName; } }