static void AssetsCreateSpriteAtlas(MenuCommand menuCommand)
 {
     if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2)
     {
         CreateSpriteAtlas();
     }
     else
     {
         ItemCreationUtility.CreateAssetObject <SpriteAtlas>("New Sprite Atlas.spriteatlas");
     }
 }
示例#2
0
 static void AssetsCreatePhysicsMaterial2D(MenuCommand menuCommand)
 {
     ItemCreationUtility.CreateAssetObject <PhysicsMaterial2D>("New Physics Material 2D.physicsMaterial2D");
 }