static void AssetsCreateSpriteAtlas(MenuCommand menuCommand) { if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2) { CreateSpriteAtlas(); } else { ItemCreationUtility.CreateAssetObject <SpriteAtlas>("New Sprite Atlas.spriteatlas"); } }
static void AssetsCreatePhysicsMaterial2D(MenuCommand menuCommand) { ItemCreationUtility.CreateAssetObject <PhysicsMaterial2D>("New Physics Material 2D.physicsMaterial2D"); }