public static bool WeaveUnetFromEditor(string assemblyPath, string destPath, string unityEngine, string unityUNet, bool buildingForEditor) { IEnumerable <MonoIsland> islands = from i in InternalEditorUtility.GetMonoIslands() where 0 < i._files.Length select i; return(Weaver.WeaveUnetFromEditor(islands, assemblyPath, destPath, unityEngine, unityUNet, buildingForEditor)); }