Beispiel #1
0
        public static bool WeaveUnetFromEditor(string assemblyPath, string destPath, string unityEngine, string unityUNet, bool buildingForEditor)
        {
            IEnumerable <MonoIsland> islands = from i in InternalEditorUtility.GetMonoIslands()
                                               where 0 < i._files.Length
                                               select i;

            return(Weaver.WeaveUnetFromEditor(islands, assemblyPath, destPath, unityEngine, unityUNet, buildingForEditor));
        }