public static void SetupMaterialKeywordsAndPass(Material material) { SynchronizeShaderGraphProperties(material); BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); bool receiveSSR = false; if (material.GetSurfaceType() == SurfaceType.Transparent) { receiveSSR = material.HasProperty(kReceivesSSRTransparent) ? material.GetFloat(kReceivesSSRTransparent) != 0 : false; } else { receiveSSR = material.HasProperty(kReceivesSSR) ? material.GetFloat(kReceivesSSR) != 0 : false; } bool useSplitLighting = material.HasProperty(kUseSplitLighting) ? material.GetInt(kUseSplitLighting) != 0 : false; BaseLitGUI.SetupStencil(material, receiveSSR, useSplitLighting); if (material.HasProperty(kAddPrecomputedVelocity)) { CoreUtils.SetKeyword(material, "_ADD_PRECOMPUTED_VELOCITY", material.GetInt(kAddPrecomputedVelocity) != 0); } }
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change static public void SetupMaterialKeywordsAndPass(Material material) { BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); BaseLitGUI.SetupStencil(material, material.GetInt(kReceivesSSR) != 0, material.GetMaterialId() == MaterialId.LitSSS); // TODO: planar/triplannar support //SetupLayersMappingKeywords(material); bool enableHeightBlend = material.HasProperty(kEnableHeightBlend) && material.GetFloat(kEnableHeightBlend) > 0; CoreUtils.SetKeyword(material, "_TERRAIN_BLEND_HEIGHT", enableHeightBlend); bool enableInstancedPerPixelNormal = material.GetFloat(kEnableInstancedPerPixelNormal) > 0.0f; CoreUtils.SetKeyword(material, "_TERRAIN_INSTANCED_PERPIXEL_NORMAL", enableInstancedPerPixelNormal); }
/// <summary> /// Sets up the keywords and passes for a Lit Shader Graph material. /// </summary> /// <param name="material">The target material.</param> public static void SetupLightingKeywordsAndPass(Material material) { SynchronizeShaderGraphProperties(material); BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); bool receiveSSR = false; if (material.GetSurfaceType() == SurfaceType.Transparent) { receiveSSR = material.HasProperty(kReceivesSSRTransparent) ? material.GetFloat(kReceivesSSRTransparent) != 0 : false; } else { receiveSSR = material.HasProperty(kReceivesSSR) ? material.GetFloat(kReceivesSSR) != 0 : false; } bool useSplitLighting = material.HasProperty(kUseSplitLighting) ? material.GetInt(kUseSplitLighting) != 0 : false; BaseLitGUI.SetupStencil(material, receiveSSR, useSplitLighting); }
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change static public void SetupTerrainLitKeywordsAndPass(Material material) { BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); bool receiveSSR = material.GetSurfaceType() == SurfaceType.Opaque ? (material.HasProperty(kReceivesSSR) ? material.GetInt(kReceivesSSR) != 0 : false) : (material.HasProperty(kReceivesSSRTransparent) ? material.GetInt(kReceivesSSRTransparent) != 0 : false); BaseLitGUI.SetupStencil(material, receiveSSR, material.GetMaterialId() == MaterialId.LitSSS); // TODO: planar/triplannar support //SetupLayersMappingKeywords(material); bool enableHeightBlend = material.HasProperty(kEnableHeightBlend) && material.GetFloat(kEnableHeightBlend) > 0; CoreUtils.SetKeyword(material, "_TERRAIN_BLEND_HEIGHT", enableHeightBlend); bool enableInstancedPerPixelNormal = material.HasProperty(kEnableInstancedPerPixelNormal) && material.GetFloat(kEnableInstancedPerPixelNormal) > 0.0f; CoreUtils.SetKeyword(material, "_TERRAIN_INSTANCED_PERPIXEL_NORMAL", enableInstancedPerPixelNormal); int specOcclusionMode = material.GetInt(kSpecularOcclusionMode); CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_NONE", specOcclusionMode == 0); }
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change static public void SetupMaterialKeywordsAndPass(Material material) { BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); BaseLitGUI.SetupStencil(material, material.GetInt(kReceivesSSR) != 0, material.GetMaterialId() == MaterialId.LitSSS); if (material.HasProperty(kNormalMapSpace)) { NormalMapSpace normalMapSpace = (NormalMapSpace)material.GetFloat(kNormalMapSpace); // Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation // (MaterialProperty value might come from renderer material property block) CoreUtils.SetKeyword(material, "_MAPPING_PLANAR", ((UVBaseMapping)material.GetFloat(kUVBase)) == UVBaseMapping.Planar); CoreUtils.SetKeyword(material, "_MAPPING_TRIPLANAR", ((UVBaseMapping)material.GetFloat(kUVBase)) == UVBaseMapping.Triplanar); CoreUtils.SetKeyword(material, "_NORMALMAP_TANGENT_SPACE", (normalMapSpace == NormalMapSpace.TangentSpace)); if (normalMapSpace == NormalMapSpace.TangentSpace) { // With details map, we always use a normal map and Unity provide a default (0, 0, 1) normal map for it CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMap) || material.GetTexture(kDetailMap)); CoreUtils.SetKeyword(material, "_TANGENTMAP", material.GetTexture(kTangentMap)); CoreUtils.SetKeyword(material, "_BENTNORMALMAP", material.GetTexture(kBentNormalMap)); } else // Object space { CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMapOS)); CoreUtils.SetKeyword(material, "_TANGENTMAP", material.GetTexture(kTangentMapOS)); CoreUtils.SetKeyword(material, "_BENTNORMALMAP", material.GetTexture(kBentNormalMapOS)); } } if (material.HasProperty(kMaskMap)) { CoreUtils.SetKeyword(material, "_MASKMAP", material.GetTexture(kMaskMap)); } if (material.HasProperty(kUVEmissive) && material.HasProperty(kEmissiveColorMap)) { CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Planar && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap)); } if (material.HasProperty(kSpecularOcclusionMode)) { // For migration of specular occlusion to specular mode we remove previous keyword // _ENABLESPECULAROCCLUSION is deprecated CoreUtils.SetKeyword(material, "_ENABLESPECULAROCCLUSION", false); int specOcclusionMode = material.GetInt(kSpecularOcclusionMode); CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_NONE", specOcclusionMode == 0); CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_FROM_BENT_NORMAL_MAP", specOcclusionMode == 2); } if (material.HasProperty(kHeightMap)) { CoreUtils.SetKeyword(material, "_HEIGHTMAP", material.GetTexture(kHeightMap)); } if (material.HasProperty(kAnisotropyMap)) { CoreUtils.SetKeyword(material, "_ANISOTROPYMAP", material.GetTexture(kAnisotropyMap)); } if (material.HasProperty(kDetailMap)) { CoreUtils.SetKeyword(material, "_DETAIL_MAP", material.GetTexture(kDetailMap)); } if (material.HasProperty(kSubsurfaceMaskMap)) { CoreUtils.SetKeyword(material, "_SUBSURFACE_MASK_MAP", material.GetTexture(kSubsurfaceMaskMap)); } if (material.HasProperty(kThicknessMap)) { CoreUtils.SetKeyword(material, "_THICKNESSMAP", material.GetTexture(kThicknessMap)); } if (material.HasProperty(kIridescenceThicknessMap)) { CoreUtils.SetKeyword(material, "_IRIDESCENCE_THICKNESSMAP", material.GetTexture(kIridescenceThicknessMap)); } if (material.HasProperty(kSpecularColorMap)) { CoreUtils.SetKeyword(material, "_SPECULARCOLORMAP", material.GetTexture(kSpecularColorMap)); } if (material.HasProperty(kUVDetail) || material.HasProperty(kUVBase)) { bool needUV2 = (UVDetailMapping)material.GetFloat(kUVDetail) == UVDetailMapping.UV2 || (UVBaseMapping)material.GetFloat(kUVBase) == UVBaseMapping.UV2; bool needUV3 = (UVDetailMapping)material.GetFloat(kUVDetail) == UVDetailMapping.UV3 || (UVBaseMapping)material.GetFloat(kUVBase) == UVBaseMapping.UV3; if (needUV3) { material.DisableKeyword("_REQUIRE_UV2"); material.EnableKeyword("_REQUIRE_UV3"); } else if (needUV2) { material.EnableKeyword("_REQUIRE_UV2"); material.DisableKeyword("_REQUIRE_UV3"); } else { material.DisableKeyword("_REQUIRE_UV2"); material.DisableKeyword("_REQUIRE_UV3"); } } if (material.HasProperty(kMaterialID)) { MaterialId materialId = material.GetMaterialId(); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING", materialId == MaterialId.LitSSS); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_TRANSMISSION", materialId == MaterialId.LitTranslucent || (materialId == MaterialId.LitSSS && material.GetFloat(kTransmissionEnable) > 0.0f)); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_ANISOTROPY", materialId == MaterialId.LitAniso); // No material Id for clear coat, just test the attribute CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_CLEAR_COAT", material.GetFloat(kCoatMask) > 0.0 || material.GetTexture(kCoatMaskMap)); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_IRIDESCENCE", materialId == MaterialId.LitIridescence); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_SPECULAR_COLOR", materialId == MaterialId.LitSpecular); } if (material.HasProperty(kRefractionModel)) { var refractionModelValue = (ScreenSpaceRefraction.RefractionModel)material.GetFloat(kRefractionModel); // We can't have refraction in pre-refraction queue and the material needs to be transparent var canHaveRefraction = material.GetSurfaceType() == SurfaceType.Transparent && !HDRenderQueue.k_RenderQueue_PreRefraction.Contains(material.renderQueue); CoreUtils.SetKeyword(material, "_REFRACTION_PLANE", (refractionModelValue == ScreenSpaceRefraction.RefractionModel.Box) && canHaveRefraction); CoreUtils.SetKeyword(material, "_REFRACTION_SPHERE", (refractionModelValue == ScreenSpaceRefraction.RefractionModel.Sphere) && canHaveRefraction); CoreUtils.SetKeyword(material, "_REFRACTION_THIN", (refractionModelValue == ScreenSpaceRefraction.RefractionModel.Thin) && canHaveRefraction); CoreUtils.SetKeyword(material, "_TRANSMITTANCECOLORMAP", material.GetTexture(kTransmittanceColorMap) && canHaveRefraction); } if (material.HasProperty(kAddPrecomputedVelocity)) { CoreUtils.SetKeyword(material, "_ADD_PRECOMPUTED_VELOCITY", material.GetInt(kAddPrecomputedVelocity) != 0); } }
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change static public void SetupLayeredLitKeywordsAndPass(Material material) { BaseLitGUI.SetupBaseLitKeywords(material); BaseLitGUI.SetupBaseLitMaterialPass(material); SetupLayersMappingKeywords(material); bool receiveSSR = material.GetSurfaceType() == SurfaceType.Opaque ? (material.HasProperty(kReceivesSSR) ? material.GetInt(kReceivesSSR) != 0 : false) : (material.HasProperty(kReceivesSSRTransparent) ? material.GetInt(kReceivesSSRTransparent) != 0 : false); BaseLitGUI.SetupStencil(material, receiveSSR, material.GetMaterialId() == MaterialId.LitSSS); if (material.HasProperty(kAddPrecomputedVelocity)) { CoreUtils.SetKeyword(material, "_ADD_PRECOMPUTED_VELOCITY", material.GetInt(kAddPrecomputedVelocity) != 0); } for (int i = 0; i < kMaxLayerCount; ++i) { NormalMapSpace normalMapSpace = ((NormalMapSpace)material.GetFloat(kNormalMapSpace + i)); CoreUtils.SetKeyword(material, "_NORMALMAP_TANGENT_SPACE" + i, normalMapSpace == NormalMapSpace.TangentSpace); if (normalMapSpace == NormalMapSpace.TangentSpace) { CoreUtils.SetKeyword(material, "_NORMALMAP" + i, material.GetTexture(kNormalMap + i) || material.GetTexture(kDetailMap + i)); CoreUtils.SetKeyword(material, "_BENTNORMALMAP" + i, material.GetTexture(kBentNormalMap + i)); } else { CoreUtils.SetKeyword(material, "_NORMALMAP" + i, material.GetTexture(kNormalMapOS + i) || material.GetTexture(kDetailMap + i)); CoreUtils.SetKeyword(material, "_BENTNORMALMAP" + i, material.GetTexture(kBentNormalMapOS + i)); } CoreUtils.SetKeyword(material, "_MASKMAP" + i, material.GetTexture(kMaskMap + i)); CoreUtils.SetKeyword(material, "_DETAIL_MAP" + i, material.GetTexture(kDetailMap + i)); CoreUtils.SetKeyword(material, "_HEIGHTMAP" + i, material.GetTexture(kHeightMap + i)); CoreUtils.SetKeyword(material, "_SUBSURFACE_MASK_MAP" + i, material.GetTexture(kSubsurfaceMaskMap + i)); CoreUtils.SetKeyword(material, "_THICKNESSMAP" + i, material.GetTexture(kThicknessMap + i)); } CoreUtils.SetKeyword(material, "_INFLUENCEMASK_MAP", material.GetTexture(kLayerInfluenceMaskMap) && material.GetFloat(kkUseMainLayerInfluence) != 0.0f); CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Planar && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_BASE", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.SameAsBase && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap)); // For migration of specular occlusion to specular mode we remove previous keyword // _ENABLESPECULAROCCLUSION is deprecated CoreUtils.SetKeyword(material, "_ENABLESPECULAROCCLUSION", false); int specOcclusionMode = material.GetInt(kSpecularOcclusionMode); CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_NONE", specOcclusionMode == 0); CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_FROM_BENT_NORMAL_MAP", specOcclusionMode == 2); CoreUtils.SetKeyword(material, "_MAIN_LAYER_INFLUENCE_MODE", material.GetFloat(kkUseMainLayerInfluence) != 0.0f); VertexColorMode VCMode = (VertexColorMode)material.GetFloat(kVertexColorMode); if (VCMode == VertexColorMode.Multiply) { CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_MUL", true); CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_ADD", false); } else if (VCMode == VertexColorMode.Add) { CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_MUL", false); CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_ADD", true); } else { CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_MUL", false); CoreUtils.SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR_ADD", false); } bool useHeightBasedBlend = material.GetFloat(kUseHeightBasedBlend) != 0.0f; CoreUtils.SetKeyword(material, "_HEIGHT_BASED_BLEND", useHeightBasedBlend); bool useDensityModeEnable = false; for (int i = 0; i < material.GetInt(kLayerCount); ++i) { useDensityModeEnable |= material.GetFloat(kOpacityAsDensity + i) != 0.0f; } CoreUtils.SetKeyword(material, "_DENSITY_MODE", useDensityModeEnable); MaterialId materialId = material.GetMaterialId(); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING", materialId == MaterialId.LitSSS); CoreUtils.SetKeyword(material, "_MATERIAL_FEATURE_TRANSMISSION", materialId == MaterialId.LitTranslucent || (materialId == MaterialId.LitSSS && material.GetFloat(kTransmissionEnable) > 0.0f)); }