public override void Create() { MyCamera = new ObjectValue("Camera2D", typeof(Camera2DObject)); MyCamera.ChangeEvent = SetCamera; GridSize = new Vector2Value("Grid CellSize", new Vector2(32)); UseGrid = new BoolValue("Use Grid"); #if EDITOR && WINDOWS if (ParentLevel.LevelForEditing) { UseGrid.ChangeEvent = SetUseGrid; UseGrid.Editable = false; } #endif MinBoundary = new Vector2Value("Boundary Min", new Vector2(-320), UpdateQuadGrid); MaxBoundary = new Vector2Value("Boundary Max", new Vector2(320), UpdateQuadGrid); Cells = new Vector2Value("Cells", new Vector2(10), UpdateQuadGrid); UpdateQuadGrid(); AddWindowForm(cameraControls = new CameraControls2D(this)); AddWindowForm(objectControls = new ObjectControls2D(this)); UpdateChildren = AddTag(GameObjectTag.Update); base.Create(); }
public SpawnerFrame(Vector2Value Size, Vector2Value Position, FloatValue Rotation) : base(-1) { this.Size = Size; this.Position = Position; this.Rotation = Rotation; InstanceManager.AddBasicChild(this); }
public override void Create() { #if EDITOR && WINDOWS this.AddRightClickEvent("Add Emitter", AddEmitter); #endif Emitters = new ObjectListValue("Emitters", typeof(ParticleEmitter)); MaxParticles = new IntValue("MaxParticles", 50, CreateArray); Additive = new BoolValue("Additive", true); UseDepth = new BoolValue("Use Depth", true); MinVelocity = new Vector2Value("Min Velocity"); MaxVelocity = new Vector2Value("Max Velocity", Vector2.One); MyEffect = new EffectValue("Effect","ParticleEffect", EffectHolderType.Deferred3D); ParticleDuration = new FloatValue("ParticleDuration", 10); ParticleDuration.ChangeEvent = DurationChange; MaxParticles.ChangeEvent = MaxChange; MyEffect.ChangeEvent = EffectChange; CreateArray(); AddTag(GameObjectTag._3DDepthOver); AddTag(GameObjectTag.Update); base.Create(); }
public override void Create() { Position = new Vector2Value("Position", EditType.Average); Size = new Vector2Value("Size", Vector2.One, EditType.Scalar); Rotation = new FloatValue("Angle", RotationChange); MoveValuetoFront(Position, Size, Rotation); #if EDITOR && WINDOWS if (ParentScene != null && ParentScene.GetType().IsSubclassOf(typeof(Basic2DScene))) { Basic2DScene s = (Basic2DScene)ParentScene; if (s.GridSize != null) { Size.set(s.GridSize.get()); } } #endif base.Create(); }
public static void DummyRead(byte ByteType, BinaryReader Reader) { switch (ByteType) { case 0: BoolValue.DummyRead(Reader); break; case 1: ColorValue.DummyRead(Reader); break; case 2: EffectValue.DummyRead(Reader); break; case 3: FloatValue.DummyRead(Reader); break; case 4: ModelValue.DummyRead(Reader); break; case 5: ObjectValue.DummyRead(Reader); break; case 6: SpriteFontValue.DummyRead(Reader); break; case 7: StringValue.DummyRead(Reader); break; case 8: Texture2DValue.DummyRead(Reader); break; case 9: TextureCubeValue.DummyRead(Reader); break; case 10: Vector2Value.DummyRead(Reader); break; case 11: Vector3Value.DummyRead(Reader); break; case 12: Vector4Value.DummyRead(Reader); break; case 13: ObjectListValue.DummyRead(Reader); break; case 14: IntValue.DummyRead(Reader); break; case 15: EventValue.DummyRead(Reader); break; case 16: TypeValue.DummyRead(Reader); break; } }
public static void DrawSprite(Texture2D tex, Vector2Value Position, Vector2Value Size, FloatValue Rotation, Color color) { DrawSprite(tex, Position.get(), Size.get(), Rotation.getAsRadians(), color); }